
Calling all gamers! All ye obsessed with addictinggames.com, Halo 3, World of Warcraft, and all those other games I don't play. Also paging any and all students tired of sitting in class day after day and "learning" to the test. A new form of education has been found: the video game. A New York City public school has renamed itself Quest to Learn, and has begun teaching 6th graders in a way they understand. Video games are used to teach everything from mathematics and typing to strategy and teamwork. Assignments include the creation of a new game and evaluation of other students' games.
A New York Times article compares school to a video game, noting that "school itself is one giant designed experience." As students spend more and more time playing games (an average of two hours each day, a Kaiser survey showed), they are less and less interested in a typical learning environment. Additionally, recent studies have shown what parents know to be true: kids learn outside of school in addition to inside. Kids' learning is not limited to the time they spend in the four walls of the classroom, and new educational strategies take advantage of their other activities. Learning through video games, for example, makes failing, and learning, fun. When a student loses a game, they want to try again in order to ultimately beat it. This encourages students to learn through their failures and accomplish more in depth learning.
The New York school Quest to Learn is taking my preference and putting it into a currently applicable situation. Students who love video and computer games get to work with them all day long. They still learn math and science, history and English. In fact, they test just as well as the other students in their district. While they are learning, however, they are having fun. Test scores are important, but so is enjoyment. If students do not enjoy to learn, are they going to continue testing their abilities through college and throughout their life? Is the program at Quest to Learn the type of program we need to institute around the country to facilitate learning in the youngest members of our generation? Will their fun in middle and high school encourage them to continue learning through fun? Will their gaming experiences actually teach them more about cooperation and respect?





